SkyFront VR DevBlog #1
So here we are, at the start of the road, developing our first full-on VR game. And a multiplayer FPS no less! We are kind of scared, but incredibly excited at the same time. There is a lot to learn and since VR gaming is still in its infancy we thought it might be interesting to share some of our discoveries as we are developing this game.
We love VR and believe in it as a new medium with unique immersive qualities. We also like shooters! There have been some wonderful experiments in VR but we have yet to see a shooter which feels as natural and quick and fun as your standard PC shooters. For us, the key is locomotion, the disconnect between a soldier running around in a battlefield and the player standing in the middle of their living room or gaming den. Teleporting, dashing or just pushing arrows just doesn’t feel the same. We believe that our solution overcomes this problem, that by guiding your movement with your hand in a zero-gravity environment it feels intuitive and natural. It also gives you complete freedom of movement. So our goal is to build a game around it.
This game won’t be a complete game anytime soon – our team is small and there is a long list of features we are hoping to add some point in the future. That’s why we are launching in Early Access, to get valuable feedback and develop the game with people who know VR – the owners and the players.
For these 2 weeks we were dealing with
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